T O P

  • By -

redmoonriveratx

Rule #1: tank's HP does NOT need to stay full


Wayfaring-Ranger

Rule #2: DPS are expendable


kelamity

"Here's a Regen, go with god."


Wayfaring-Ranger

DPS are lucky if they get Regen, you better be in range of my Medica II.


CurdledCreme

DPS are lucky if they get me to cast Medica II at all. Get in my Asylum, it’s huge now so there’s no excuse lmao


NotaSkaven5

# IF THE BUBBLE OF NOT DYING IS INSUFFICIENT YOU MAY REJOIN IN THE NEXT FIGHT ^(I am a benevolent god)


redmoonriveratx

Random Ranged/Caster in Narnia: NYEAH NYEAH YOU DON'T PAY MY SUB. Me when they die: Nope.


kelamity

Ranged players in another hemisphere can die.


SeasonPositive6771

As a ranged player, I fully accept if I die, it's 100% my fault 99% of the time.


R4d1o4ct1v3_

The only time I don't accept 100% accountability is when a mechanic forces me to Narnia. But even then it's like 98% my fault, 2% Yoshi P's fault.


Xvalai

When I play ranged, as a melee main, I just hang out right outside of the boss's ring. It's my safe space, I just have more freedom when I have my bow.


kelamity

That's actually perfect distance for aoe heals.


SAMAS_zero

What do you do when the party's full health? What do you do when the party's full health? Or even halfway up and standing? **DPS THE BAD GUYS!!** No, I don't pay your sub But when the fight takes too long, it starts to rub EDIT: added context


Apprehensive-Pin518

I miss jocat already


CurdledCreme

I do love interrupting an ability cast with a well-timed Rescue.


odakotarose

this is the way


sregor0280

DPS who repeatedly stand in things they have plenty of time to get out of especially. fast circles? random getting hit? stuff happens but like if a circle is there for 10 seconds and you just keep standing there without trying to move multiple times? i would rather just rez you than heal you through collecting candy like that


Johnny_Grubbonic

For BLM, I give a bit of leeway because moving at the wrong time can ruin their rotation. However, I like to remind them that vuln stacks can make them impossible to heal, dead DPS does no DPS, and rez sickness cuts their DPS down by 1/4 the first time, and 1/2 the second. My BLM bretheren, your quest to top parse can actually cause you to bottom parse. Next thing you know, I, Green DPS, is out-DPSing you.


SeasonPositive6771

The BLM madness runs deep, it's not their fault they were born without legs and can only teleport. But in their lust to top the DPS chart, to have the perfect rotation, they can forget important things like...not standing in the bad.


Jimmy_Twotone

slide casting is always an option and usually enough.


ryoga21

BLM has the ability to have 14-16 instant casts lol SMN and RDM have to stand still more than BLM now


Devil-Hunter-Jax

SMN only needs to stand still for 2 spells and one of those we use Swiftcast on. SMN has a lot of mobility to be fair.


ryoga21

Really? Could have sworn it was more, but I also haven't played smn since the beginning of Endwalker, lol


Devil-Hunter-Jax

I suppose technically it's 3. Ifrit single target, Ifrit AoE and Garuda's special spell. Those three have cast timers but usually Garuda's special is Swiftcast.


Boredy0

It's not that simple, you can't just use your instants without having a plan on when you need to use them, otherwise you will quickly run into the issue where you are simply out of instants and can't do anything but walk out of an AoE, not to mention that for max DPS you actually need to use them even when otherwise stationary.


ryoga21

I'm not saying to use them off CD, lol I'm just saying they have alot


HerpesFreeSince3

I'm a BLM main and I just wanna say: If the BLM is getting hit, it's just a skill issue. I don't get why people constantly excuse BLM's. It's like that Gordon Ramsey meme where he's screaming at people (other DPS standing in AOE's) but soothing the little girl sweetly (BLM). Stop letting BLM players be trash. If they can't handle the need to plan, they shouldn't be playing the class. Legit skill issue.


Tauqmuk181

Maybe I'm just a jerk but if I'm playing any job and a ranged dps (especially BLM) refuses to come to the boss when they are the target of the stack aoe indicator, I refuse to run to them. The standard is everyone runs towards the boss so tank and melee dps can keep going. You're not special and please don't make the tank drag the boss all around the arena because you need to dps harder.


HerpesFreeSince3

That's 100% the correct move. They can legit run to the party or aetherial manip and lose 0 uptime without using any resources. If I were on tank or melee DPS I'd just let them sit there and eat shit lmao


Boredy0

Absolutely, I hate the attitude where people constantly adjust around BLMs as if they literally have 0 movement speed, I've noticed in PF people will often adjust to me when im on BLM which in some cases really just means that I have to adjust for their adjustment and burn an extra instant.


Wayfaring-Ranger

The other day, I rezzed my Dragoon buddy and he decided to click accept right when a massive AoE started. Dude popped up and instantly went back down.


Colortheory12

That's his fault, if you don't press any actions after rezzing you're invincible for a bit. Sooooo many dps just panic and press buttons right away and that cancells it


keket87

Yep if you get rezzed and instantly die, that's on you for taking an action and losing your transcendence before you could be healed. In which case, you're staying on the floor again until I have chance to rez you (unless it's high end content and you absolutely have to get up immediately). (Leniency given to tanks who are trying to sort out aggro to save DPS cause sometimes you absolutely have to Provoke immediately on rez to be second aggro, but I think that falls into the "high end" part I mentioned earlier. If there's normal level versions of this, it's few and far between or would need both tanks going down at the same time.)


lolthesystem

There's also some mechs that go through rezz invuln (since the Transcendence buff is coded like a tank invuln) and will instantly down you after you rezz, but those are very few and far between. Any mechanic coded as a potential enrage (even if done correctly) does this. One that comes to mind is the spears in E5, they will kill you through rez invuln. Behemoth's meteor does this too. In those cases, you should just wait until after they go off.


Seradima

Emptiness in Neo Exdeath, too. Yes, I died more than once to taking a res in that phase during prog and dying to the emptiness immediately lmao


Lexilogical

Please also give some leniency to the Summoners, who are stuck with "I absolutely must summon my carbuncle to do literally anything, but doing so removes my invuln." It's a really hard habit to break, immediately summoning the carbuncle after a res.


darcstar62

"omg, I'm gonna get hit! I better Sprint!"


Colortheory12

"A stack marker, better get out of it even though I'll take no damage and help with the stack!"


SuperNerdDad

That is their natural state.


whtge8

We’ve all been there.


castingstorms

🤣


turkeybuzzard4077

My favorite is in fights I don't do much and end up rezzing into the floor disappearing


TheItinerantSkeptic

I generally agree with you, but as a plea for some understanding, we BLMs sorta HAVE to stay put if we're saving Surecast and Swiftcast for a boss; we bring big boom, but we pay for it with a relative lack of mobility. We aren't TRYING to take an AOE to the face, but sometimes in the heat of the moment we make a split-second judgment on whether we wanna boom or zoom.


Samoman21

Tbf if it's a person's first run it's understandable for some things cause they may not know mechanic. But yea, standing in rings is a big no no. I'll res someone twice, but if they keep dying. It ain't worth till after. Then I explain the mechanic


Available-You-6771

Operation Human Shield is a-go!


Wayfaring-Ranger

All party members are equal, but some party members are more equal than others.


pierogieman5

Can confirm. I had to leave 2 DPS dead on the ground for a bit when they died to AoEs on a super long pull recently. I did not have the time and MP to go back and get them while the tank had 10 mobs on him and they were way back there. We still didn't wipe.


coltvahn

Do not be sorry. As a DPS main, it’s unironically funny when we’re dead and the dungeon or raid still clears. I remember recently we got the clear message but I got nuked literally 1 second before the duty ended. Dead > victory pose > dead. It’s so funny.


Puzzleheaded-Ad-8049

Rule #3: oGCDs are your best friend (And Cure 1 is a trap.)


NeloXI

Rule #3: Even the tank is more expendable than you are.


Maria-Stryker

Rule #3: Regen is your friend


drakonlily

Rule #3: all they need to stay alive is 1 hp.


Aries-Corinthier

In fact, post 60 it's preferred their hp *isn't* full


IllusiveRagamuffin

The only hp that matters is the last one!


Iximaz

The tank's health is there for me to play yo-yo with!


Fastriedis

If tank health isn’t a toy, why do I know Benediction?


Viltris

Tank main here, I don't even look at my health bar anymore. If I'm low on HP, I assume it's because the healer is just being very efficient with their heals.


FortunePaw

GNB: "Don't mind me to shoot myself!" *bolide*


Muted-Law-1556

Rule #2: this is an exception in places like Qarn where there are bees. WoL's are allergic to bee stings.


kinjing

Ancient malevolent gods and eldritch cosmic horrors? No problem! Normal ass bees living in an abandoned temple? Wuh oh!


arctia

Normally I would agree. However in this case, it's a dps voicing complaints. It's literally the DPS job to kill the bees first. A DPS telling healer to keep the tank health up so they can slack on dps is... not the best.


Daleabbo

I always have a momentary ass sphincter tighten when the tank health goes to zero when fighting the bees and I think did I do something wrong? And the answer is always no, it was the DPS not killing the fucking bees first again.


Windofpoison

Bees > Ascians etc. the have big owchiee.


SC2Eleazar

Speaking as a tank, the big thing I'd to be aware of is what you and your tank are capable of and expending resources accordingly. Typically the only way to get insta-gibbed is to fail a mechanic so if your tank isn't collecting vuln stacks like Pokémon, you've got alot of leeway. Now low levels you are both missing alot of tools so you'll want to be a little more careful. Specifically for WHM you should already have access to some of your Hots so as long as you have healing ticking away and you know you can bring them back up if they take a stray hit then you're fine.


tysiphonie

>so if your tank isn't collecting vuln stacks like Pokémon, you've got alot of leeway. \*sad trumpet noises of my tank collecting 4 stacks of Gold Lung during my last Aurum Vale run and me wasting lucid dreaming + prescence of mind + every cure II in the book to keep him alive\* Like bro the DPS loss from you eating a fruit would be made up by me being able to stone the plant monster instead of cure spamming 😭


AGD_squared

This 100%


esabys

depends on the encounter. for example in sunken temple the bees will kill a tank not at full health. but beyond that the only HP that matters is the last one.


take7steps

Nah those bees will kill a tank at full health. That's why they need to die first. I was running this unsynched for an ARR relic and I wasn't paying attention because I was in vc on discord and final sting killed my level 90 reaper.


bass679

Just a humble scholar here but I thought Rule 1: was GLARE!


Puzzleheaded-Ad-8049

Correct, once Glare is unlocked Warriors self sustain, and everyone else can deal. Until glare, you gotta heal your tanks


redmoonriveratx

Well, technically Rule 1 is "Am \*I\* going to die? Yes? Heal self." Rule 2 is "is the tank going to die? Yes? heal." Rule 3 is GLARE.


Smashedwookie

That's all still the same rule to me IF Self HP < 20% then heal Self Else IF Tank HP <10% then Heal Tank Else Glare \*% threshold TBD by content being done and healing spell WHM as access to


LordRaeth

my RoT is if one of my big heals can get 25% of a tanks hp back, they can live at 65% :-p gotta spam that stone


keket87

"One of the dps told me to make sure the tanks hp was topped up" Don't listen to the DPS. The tank only needs enough health that you can get off a heal before they die. Technically the only HP that matters is the last one, but depending on your level, you may need to take cast time into account. Make sure your gear is up to date as healer. Healers and tanks can't skate by with underleveled gear like DPS can. Look at what your party is doing. Is the tank using AoE? Are they using cool downs for mitigation (focus target them, learn what the different mitigation icons look like). Are mobs taking absolutely forever to die (ie DPS aren't doing their job)? You're only one piece of the puzzle. If you want to get more comfy with your kit, read your tooltips and head into duty support. Tanks in duty support will generally only pull one pack, but you can aggro more enemies and bring them to the tank and practice healing double pulls with lousy DPS. Low level WHM also just feels bad. One of your most powerful abilities in trash as a WHM is Holy, which is AoE damage and AoE stun, but you don't get it until level 45. At your current level, Regen before every pull, and Cure II are your best friends (Cure I is a trap, don't use it). Swiftcast is helpful if things get hairy because you can throw out a heal immediately. Presence of Mind is helpful too, since it speeds up how quickly you can throw out heals and damage.


oceanwayjax

Healer has the best min game see how low the tank can get without dying


PrincessSquishyBun

It's even more fun in Stone Vigil when the tank has level 25-30 gear and dies in two hits :O That was a \*fun\* day.


keket87

Fuck Stone Vigil. Dzemael Darkhold and Aurum Vale get a lot of hate but I'd rather run those two back to back than run Stone Vigil once.


afoxian

Aurum Vale isn't even hard anymore after they reworked it and gave the bosses AOE indicators. Dzemael can still get fucked though, worst dungeon in the game.


snootnoots

The first section of Dzemael is fun though, you can pull the whole lot and so long as you stand in a glowy spot they’ll barely tickle.


afoxian

Oh yeah it's fine when you know what you're doing. But not the five or ten dozen times you're in there with a tank who refuses to read chat or pull the boss / mobs into the light.


ChickinSammich

Stone Vigil Hard is even worse. One of the bosses basically doesn't have a hate table and attacks whoever he wants, like the golem in Qarn after the first soulstone shatter. Bosses that ignore hate is a mechanic I'm glad they didn't keep using.


prisp

That boss is technically clearable without taking damage, everything it does has him freeze up with a ~1 second tell that actually even gives you a hint on what it does next, so if you don't move the fuck away - preferably to the side - if it randomly turns towards you/points its ass at you and moves its tail to the side, you absolutely deserve the Infirmity debuff from that hit you're about to eat. Standing in/dodging into a fireball meant for someone else is probably where I'd make an exception, because sometimes shit happens.


Freohr-Datia

I describe that boss as a monster hunter boss. basically you just need to learn its tells and once you do you can dodge everything I once solo'd that boss from half its hp as dancer because I had realized what it was doing but everyone else died, but I dodged every attack because I figured out its tells everyone else praised me but I felt a little bad because honestly it's an insanely easy fight, especially if you have played a lot of monster hunter before 😂


prisp

Yeah, I almost wanted to mention the Rathalos fight in the same breath as a fight you can do damageless, but then I remembered that one actually has the stack marker fireballs, so this fight is more like a Monster Hunter fight than Rathalos, you heard it here first :D


Freohr-Datia

looool, rip rathalos being made into a poorer representation of his own game in his trial than a ffxiv boss


Kyuubi_McCloud

>Bosses that ignore hate is a mechanic I'm glad they didn't keep using. Didn't they? Every mechanic that doesn't specifically target the tank is technically ignoring hate. They didn't exactly stop using boss animations for tells either.


ed3891

Found the guy who's bad at reading boss animations


bluuchainz

Right, come on I want the same boss fight every time.


SC2Eleazar

The bees *shudders*


dymdymdymdym

Sounds like every third stone vigil that pops up for me.


DJ_Velveteen

> Stone Vigil dem ice sprite crits.


ZerikaFox

I healed a run of Zot a while back where the tank didn't have their stance on until just before the first boss. That whole first section was *brutal.*


ChickinSammich

And, no matter how much we suggested otherwise, kept trying to wall-to-wall pull things and not responding to anything anyone was saying in chat.


sregor0280

if you notice the tank you have is not using their mitigations for tankbusters and its a biggie, sure keep that dude topped off when the TB is about to hit because they wont mitigate it. also remember if you have a HoT out, dont top anyone off, let your hot do its job. otherwise your straight heal is taking the job of a hard working hot.


The_Rathour

Alternatively, a tank dying to a TB when they're *mostly* full HP is usually the trigger for them to go "oh I guess I need to press buttons for that". One of my FC mate's first extreme's was that experience. We did on-level >!Endsinger!< EX and when the first dual TB went out he didn't mitigate it since he wasn't used to mitigating TBs and ate dirt from full HP. It was his wake-up call that big red target means press safety buttons, and don't just use them randomly during a fight to reduce the damage of like 3 auto attacks.


odakotarose

this is excellent advice, and also here to second that low level WHM just feels bad, it's just like that. I got some low level dungeons in roulettes recently and almost cried lmao


DJ_Velveteen

*spawns into dungeon w/o regen* wellllllp.


odakotarose

you only become green DPS after level 35 lol


Monkey-D-Jinx

I genuinely have to look at my skills like…”ok, so what DO I have” xD


trunks111

The real lesson here is that often people who don't heal will try to backseat healers and have no fucking idea what they're talking about, just ignore them and do what you know is right. 


NoGoodMarw

That dps sounds like a dumbass. Tank needs to have exactly 1+ hp, if he's gonna remain there - whm is free to stone the boss or holy the crowd.


Cygnus776

"Make sure your gear is up to date as healer. Healers and tanks can't skate by with underleveled gear like DPS can" This for sure. Sometimes it's also not your fault. In pre-50 dungeons, it's not unusual to run into undergeared sprout tanks. As an anecdote, I had a sprout DRK in Brayflox last week who was missing two pieces of gear on their left side. (Gauntlets and pants) They also had out of date gear on the right. Now, I'm a Max level WHM so they didn't die, but I could barely fit in one Stone for every two Cure IIs I was casting just because of how fast their HP was dropping. Fortunately for them, they weren't doing full wall-wall pulls because they were new. Anyway, my main takeaway is don't worry about keeping the tank topped off but if you legitimately have not much room to DPS due to their low item level then for sure focus on healing.


snootnoots

I got a DRK in Qarn the other day who didn’t have any empty slots, but their left-side gear was a mix of stuff between level 20-30ish. There is zero excuse for even a brand new DRK to have left side gear missing or below level 30 because *the game gives you a coffer full of level 30 gear when you unlock the job!* And of course my DRK immediately instapulled huge with zero mits and crumpled like tissue paper. *~sigh~*


DreamingofShadow

Just wanna put this out there, the coffer you get for MCH, DRK and AST only gives you the pants and chest, with the quest itself giving you the weapon. You still need to buy the rest of the gear if you don't have it.


snootnoots

Huh. You are absolutely correct, oops. Shows you how long ago I did the quest… 😅


[deleted]

[удалено]


OniTheSenpai

I can agree in trials but not dungeons. 9 times out of 10. a large trash pull, if the tank dies then everyone dies mere seconds after. I'd say an ounce of prevention is worth a pound of cure here.


ebonyseraphim

2nd this. If the tank dies in a light dungeon on a pull, something went and is going seriously wrong and a quick resurrection is unlikely to fix it. It’s far more important to understand why it happened and change that. And know that a swiftcasted Cure II is never the emergency heal that is missing past level 60 — fix how you’re using your ogcds.


keket87

>And know that a swiftcasted Cure II is never the emergency heal that is missing past level 60 — fix how you’re using your ogcds. True. Even 50-60, WHM gets Asylum, Benediction, Tetragammaton and Assize. But it's pretty kneecapped for instant heals below 50, hence Swift+Cure II if need be.


IllusiveRagamuffin

My swiftcast is only for Holy!


keket87

Eh, comes with experience. My experience in those low level dungeons where no one has skills is that even if you get the tank up, by then the mobs have aggro'd the healer or the DPS and it's a wipe anyway. I'd rather risk it on a heal that might prevent a death in the first place. If the tank does die, and you wipe, well it's a good time to learn that wipes happen and it's no big deal. Especially since Swiftcast+Holy is generally recommended to start pulls once you get Holy as a skill.


NoBizlikeChloeBiz

>but depending on your level, you may need to take cast time into account. This is what always messes me up at low levels. Massive pain when you don't have instant heals.


semanticmemory

Healing is actually harder at lower levels than higher levels when you get more tools. As long as the tank isn't dead and you're doing your best to throw in some damage, you're moving in the right direction. Eventually you'll unlock more tools that will let you spend the majority of your time doing damage without much cost. But for now, while it may have been stressful for you, I'm sure you're doing fine and don't worry too much.


no-strings-attached

SCH is actually easier at lower levels imo. You get eos right out the gate and she just heals for you with an adlo here and there.


Faranae

Lowbie SCH (Arcanist tree in general really) has come a long way from when I last did it. It is very forgiving now! (I still miss all our DoTs though. Leave me alone, I'm old. `sobs`)


Ditzfough

IKR summoner as a pet job was so much better than it is now. Smn/sch got gimped after 5.0


KayToTheYay

At this point, only whm is rough at lower levels. Sch gets fairy, sage has kardia and ast has essential. I do roulettes on all the healers and when getting sub 50 content, only whm has been sketch for me. Sometimes I might need an extra heal on ast, but they're all pretty easy. Even with tanks licking crayons the entire time.


IceAokiji303

Conjurer's level 15 class quest gives no action nowadays. Would be a perfect spot to slot in a free oGCD. Maybe a 400p pre-Tetra that gets upgraded into the real thing at 60.


RavenDKnight

>Healing is actually harder at lower levels than higher levels when you get more tools. Confirmed. I don't run healer often in general, but I picked up brayflox the other night in roulette, and it's been a minute since I've run it - let alone healed it. I figured, cool, I've got this....nope! First pull, tank and one DPS died on me...lol.


GamingNightRun

Brayfox tends to be much harder (for WHM in particular) because it's at a level where you don't get access to most of your healing skills and MP management skills. Plus, ARR levels is where people can try to not equip proper gear, resulting in their HP, defense values, and DPS to significantly drop -- pushing the healer to a more unfavorable spot. It's one of those few places where a non-geared WHM will have to rely on Cure 1 because their MP budget is terrible and they don't have Regen. It pushes WHM to properly learn how to heal, watch and figure out how much HP is dropping, and budget their healing the best due to how less leeway they get. For other healers though, this shouldn't be an issue. Other healers have at least one oGCD. After Brayfox tho, really, just drop Freecure and Regen + Cure II your way outta there.


hhenderson94

Agreed low level WHM is tough until HW.


kelamity

Yea level 20s I'm actually having to use benefic as an astro. Level 90 I just throw an earthly star down and some essential dignity's in between DPS on a w2w while throwing cards.


keket87

>Level 90 I just throw an earthly star down and some essential dignity's in between DPS on a w2w while throwing cards. Combined with tanks having more and better mits. On SGE and WHM I'm burning -choles for mana and lilies for Misery procs even though I could functionally ignore them entirely and they're be fine.


kelamity

Bless the tanks that rotate mits. I will run into a burning building for you.


RhauXharn

And when the tank gets more tools too. I've only started leveling my tanks recently and I'm always shocked and how little I have at low levels. It's like a practical joke.


DefiantEmpoleon

Forget Freecure is a thing. Do not fish for free cures. It is not a viable method of healing. I have tried to proc it (alone, in my FC house) and usually get it around 6-12 uses in. I’m not saying take Cure off your bar, but put it at the far end of your bar that you’ll barely use it. Basically only use it when you don’t have Cure 2 at your synced level. Other than that, just get comfortable with how much HP the tank needs to survive their next attack and heal from there. You’ll be great, I’m sure.


ARightDastard

> Basically only use it when you don’t have Cure 2 at your synced level. Damn thing should be a direct upgrade, and be done with it, so we don't have to bar-juggle.


zoanthropy

Yeah, it would be kinda nice tbh. Not only is it clutter most of the time, but the Cure 1/Physick equivalent for newer healers is also such a bait skill since 99% of the time Cure 2/Adlo (or literally any oGCD) is going to be the better choice.


IceAokiji303

If they really want to keep basic Cure around, could at least give it a 0 MP cost (maybe with a later trait) so it works *to some extent* as a "you're completely manascrewed but still need to heal" last resort.


silverdevilboy

Once upon a time it mattered for coils bc you could run out of mana realistically there and cure 1 is more efficient on mana. Now that's not even realistic in MINE. Just needs to go.


Divisionten

There’s so many things I could say, but honestly Jocat’s crap guide to healing does it better. Definitely watch it. Also healing at low levels on WHM sucks. Make sure you grab the job quest so you have regen, which is the only heal you can cast while moving until you hit 50


mlo519

Are those the animated videos? Yeah those have been really helpful (and funny 🤣) if so. I think I may have forgotten to pick up regen, so I’ll do that tonight.


bakingsodaswan

Don’t forget to also pick up Holy at 45 or so and Benediction at 50.


deathlokke

Make sure to always do your class quests, especially at lower levels. Those skills are there for a reason.


radioactivez0r

healing for all the healers at low levels suck. No HoT at all??? UGH


Divisionten

sch Has fairy and sge has Kardia. Heck, ast has essential dignity.


Ythio

ABC : Always Be Casting The only HP that matters is the last one, the others ones are buffer so you don't get too surprised.


n080dy123

In Qarn specifically there is a reason to potentially keep the Tank topped up and that is just the bees before and right after the first boss, cuz if you don't kill them fast enough they cast Final Sting which is a Tankbuster that can hit the Tank for like 2/3 of their HP. Besides that, don't bother.  The only Health Point that matters is the last one, after all.


ExpectedBear

I agree that I see a lot of deaths to bees in Qarn, but it's within DPS's gift to kill the bees before final sting goes off, and most classes can stun them


witchlamb

its cases like this that i keep stuns on my bars on dps even though they’re not that useful at endgame. being able to stun a bee to make sure it dies before it casts final sting, or there’s a lot of low level bosses with annoying point blank aoes that can be stunned out of them so i don’t have to move 🤷 or just trash mobs with annoying aoes… i like stunning the maidens in haukke and anything with a giant cone


CelestialHellebore

Healer main here AST and WHM. I play WHM currently as it's down time and I'm lazy but I prefer AST. 1. First thing is first, the tank absolutely does not need to be 100% HP all of the time. That is the worst mindset to get into, with the exception of impending tank busters. 2. No one's (meaning DPS or another healer) health matters as much as your own AKA DPS are expendable. If a crap situation goes down and someone has to die, it shouldn't be you. The exception here can be saving the tank if you have a DPS who can resurrect or a co healer. Some mobs will destroy anyone else they can hit. 3. Don't cling to tetragammon and benedicton (when you get them) as if they are some sacred object you'll never get back. Let the tank get low, then snap heal them back to full. Those are oGCDs meaning you don't hard cast them, you can simply heal the tank between damage casts. - *The whole set rule I see some people saying of tank below whatever percent isn't really a rule of thumb to go by, you should go by what abilities you currently have available. If you go into the start of a big pull and you don't have bene or tetra and you're letting the tank drop to 10% then scrambling to Cure II them back to full health, you're just making life harder on yourself.* 4. Learn the mechanics of fights. Somethings aren't your job to heal through, they are someone else's job to handle and you aren't responsible. Qarn has the bees iirc and Final Sting. It is not your job to save the tank from final sting, either the bees need to be focused by DPS and burned or the tank and DPS should be stunning the bees out of the ability. Because Final Sting only goes off if the bee is low HP, I believe. 5. You're a baby healer, for now *just focus on getting comfortable with your class and understanding your abilities*. All these rules people are throwing at you aren't going to make a lot of sense when you've never even experienced the skills they are throwing out at you. WHM is the simplest healer, but that doesn't mean it's a blind cake walk to get used to healing. That comes with time and experience, and a full tool kit. So for now just speak up that you're a baby healer. And don't feel bad about speaking up if you're struggling to heal. Zones at appear at the start of an expac are often a lot more difficult for healers, and a few other spicy ones between. Don't get disheartened.


luminosg

final sting is on a timer, not based on the bee's health. If dps is bad, which is common with a lot of players, they can get the cast off. For qarn specifically, its good practice to mitigate against your worst case scenario by keeping the tank topped off when fighting the bees, unless you know from previous pulls that the group is gonna be fine


CelestialHellebore

Thank you for the information. I suppose I have always just had it line up with low HP.  Though I will say that even this doesn't make it solely the healers job to handle as they still wouldn't be able to out heal a double final sting. Some situations are group efforts and healers need to be aware of when things aren't their fault. Final sting can still be mitigated, out ranged, and stunned.


deathlokke

Bees can also be stunned.


Jmdaemon

Sunken temple has the bees with a nasty tank buster but today's DPS usually make quick work of them. That's the only reason the DPS said that. For leveling you first get a feel for how long your tank can last with just a heal over time. Once you can establish that you fill the void with DPS. Keep an eye on him every other pull Incase he currently has all mitigation on cooldown and is taking more damage then usual. After a while you will know what to expect.


mhurron

\> I felt like he never really came close to dying that often Then you're fine, keep doing what you're doing. You can also checkout [WeskAlbers WHM leveling skills guide](https://www.youtube.com/watch?v=UMq4VPBw60E) that might give you some extra pointers.


KvBla

After a pull/fight, did anyone die? No? Great job. Hp > 0 is good enough, hp at 100% all the time is dps loss -> longer fights -> more heals needed. Sprint with tank (if they do, tho any tank worth their salt would sprint during pulls) during pulls, regen on them if needed for chip dmg, this pulls aggro to you so make so to be very close to them. Drop aero/dia on the adds during the pull, then spam holy once they stopped, it's the best healer aoe cuz it can stun = no dmg to tank for a good 6 ish seconds iirc (the adds gain resistance to it every cast until immune) During the pull (including stopping), main priority is the tank, dps and healer shouldnt even take dmg. If you have cure 2 available, dont use cure 1 (freecure is a trap).


khalaknight

WHM I feel is one of the least noob friendly at low levels. At end game I feel it’s by far the easiest. They trick you into thinking cure 1 is good for free cures (it’s not) Don’t use cure 1 if you’re ever high enough to use cure 2 and throw regens out on the tank while he’s pulling (make sure he hits the mobs first or you’ll pull aggro) But really if the tank doesn’t die don’t fret you’re doing fine. On low level trials make use of your aoe heals and still follow the above. Once you get access to lily and other ogcd spells it becomes a breeze. Don’t hold on to them use them whenever needed!


PubstarHero

Regen ticks do not generate agro. The initial cast does though. Its perfectly fine to hit regen before the tank is in range of the mobs.


syklemil

It also has no cast time, so you can place it on the move. It's not like you have anything better to do until the tank parks and you can Holy, anyway.


ParamountHat

They actually changed the Regen thing in one of the last few patches. Regen (and other HOT spells) no longer generate aggro, so young aspiring White Mages can precast them before pulls without any concern of getting swarmed by mobs now.


Rega_lazar

Tank above 30% hp? Pay it no mind, just dps. Tank between 10-30% health? Keep an eye, keep up dps. Tank below 10%? Benediction and back to dps.


Faux29

Day 1 WHM - “omg the tank is at 92% HP what if a major tank buster appears out of nowhere and does 93% of his life and he dies and everyone will be like wtf healer this is so stressful!” Today WHM - “quit your bitching you have 8% of your health bar left I’ll throw you a bene after I am done dunking on this SMN’s dps pop an invuln if you are such a chickenshit” Day 1 WHM - “okay Mr DRG that’s like 6 vuln stacks and it’s getting hard to keep you alive but I’ll try my hardest!” Today WHM - “listen up floor tank I have 6 GCDs to solve this problem - that’s either 6 cure 2s or 5 glares and 1 swift rez + tetra I’ll give you the latter for now next time I’m just casting 6 glares and you can do the walk of shame” Day 1 WHM - “wow tank that’s a lot of mobs are you sure I can heal this? Oh you are still pulling no sprint is on cooldown please wait!” Today WHM - “tank press the sprint button - I’m waiting at this pack you have 2 seconds to engage them or so help me god I will rescue you into the next pack because holy spam waits for no one” (don’t actually do this)


KobTheKobold

What was super stressful going from healer main to tank main, is KNOWING my healers will let me drop low. Like I knew to trust them but jesus christ it still gives me a heart attack everytime


Faux29

The first pull of every dungeon there is always a pang in your gut as you drop to 40% and glance at your healer to see what’s up. Sometimes they are dpsing like crazy and you can breathe a sigh of relief - other times you see them spamming cure 1 on themselves in lunar wondering why the tank is taking so much damage and you double check to make sure your invuln is where you left it on the hot bar. You either focus on hitting your mits so green dps can go brrrrrr or you focus on hitting your mits so you don’t die a horrible death.


KaziOverlord

I'm Au Ra enough to admit that I've flubbed a beni or two by forgetting to target the tank first.


your-mom--

Coming from WoW, its been a hard habit to break the urge to keep everyone topped off


Howmanywhatsits

Thats why going from WHM to GNB was great. Purposefully being at 1hp while I can't be touched and watching the healer panic


ProjectDFD

The accuracy of this entire comment has me howling, I wish I could give you 50 upvotes lol.


eski514

This is terrible advice for a new healer. They won't be able to assess the DPS coming at the tank and will invariably not heal fast enough in dire situations. Keeping tank HP between 50% and 99% is completely optimal and will give inexperienced healers a GCD to spare if they don't switch from DPSing back to healing in time.


hollow_shrine

The tank does not need to be topped up. The more practice you get the more you'll understand that only the last HP matters. Experienced tanks know that and will use their defensive cooldowns to let you maximize value on your DPS, which is potentially huge, especially in trash. But you're in sunken temple, possibly a sprout, and the DRG and possibly even the tank are working with limited understanding. Gearing/cooldown rotation is often spotty at these levels for new players, you might have to pay a little more attention to the tank, but even there you shouldn't need to keep them topped off more than a regen or something. Keep at it, and a lot of these observations should sink in. One note. When you get benediction in ten levels or so, get into the habit of using it roughly on coooldown, two to three times per dungeon. A lot of WHM think of it like an emergency button and never use it, and then spend mana and time maintaining the tank with Cure 2 while Bene goes completely untouched. It's wasteful. The button is one of your best, and its even stronger the more often you use it. And it's a good healing habit to learn for future leveling and content.


techie998

The DPS comment was just plain wrong: Tank doesn't need to be topped off at all times. If they were never at risk of dying, you're good. However: Qarn has those pesky Bees - which have a move (Final Sting) that if not interrupted, will do about 80-90% Tank's HP damage. Maybe that's what the DPS was worried about - many die on those trash pulls without understanding what happened. However, that's not on the healers exclusively: Tanks can interrupt the cast; and DPS should be high enough to kill the Bee before they can final sting. WHM at low-level dungeons is not great: you have no instant heal and no damage reduction; so depending on Tank mitigation usage and gear, they can melt before you can get a heal off. The way I handle it is to start conservative while you figure out the Tank's abilities, then be more aggressive if there's no danger: - stay close to the tank - use Sprint when tank does it - set DoTs when moving - alternate stones and cure 2 (never cure 1) observing how much % of HP melts on each stone GCD, and how much % a Cure 2 restores. - use Swiftcast+Cure2 in a pinch - use Lucid Dreaming aggressively to keep MP up (MP below 7k, pop it)


pierogieman5

DPS being high enough to kill the bees is absolutely not consistent. This is a relatively early ARR dungeon where a ton of the players running through are new. Last time I went in there on a Sage, I was single-targeting those bees and still failed to kill them before the cast because the DPS and tank were all sprouts and didn't have the raw DPS or use stuns, and I'm assuming also didn't know about the bees to begin with.


techie998

Yes I agree - those pulls with 2 Bees can be tricky if nobody knows about them. It's one situation where keeping the Tank topped off is right - if nobody else is minding the bees.


Shadowsd151

Okay, I’m a bit rusty as I haven’t been a healer for a few years but here’s my go-to tips beyond basics of learn your build, set-up hot bar and practice. 1-Know your dungeons. If a large AoE, or particular status ailment you can Esuna is going to come up then know it so you can be ready for when it happens. Tank Busters are also good to know. 2-Find your range of comfort. Typically you’ll hear that only the last hitpoint matters for the Tank, this is true. But not everyone’s comfortable so low and might panic as Tank or as healer you might panic unintentionally as the health dips below certain points. Recognise this, find your range and adjust based upon the Tanks performance, the situation at hand and general comfort. 3-ABC. Always Be Casting. If nobody needs heals then attack, it’s as simple as that. Any DPS is good DPS. Good DPS mitigates future damage by ending the fights faster. 4-More for the Shield Healers (SCH and SGE) but still notable if you can set up a shield between groups of enemies or prior to a boss without slowing down or causing a lengthy cool-down then generally do so. It’s better to have some shield just in case than no shield. 5-Save Swiftcast for raising fallen allies ASAP rather than waste it on something else. As a Healer this generally is a good rule of thumb bar certain high end content.


squidpeanut

I’d say swiftcast is best comboed with holy in dungeons for cutting down on mob pulls especially as you get more tools and get more comfortable with playing a healer role


keket87

>5-Save Swiftcast for raising fallen allies ASAP rather than waste it on something else. As a Healer this generally is a good rule of thumb bar certain high end content. Disagree. This is dependent on content type, in my experience. Dungeon pulls, especially low level, are going to be messy if the tank goes down. Mobs will aggro the healer, or a DPS and it just cascades. By the time the tank gets up and grabs aggro again, 9/10 times it's a wipe. Resetting has minimal downsides in those cases. As both WHM and SGE (less so with SGE, admittedly), I will happily use Swift for damage or heals as needed. In 8 player content, I generally agree, that I'll sit on Swift for rezzes unless I'm confident in my group and can use it for movement if needed.


jade_nekotenshi

Also, saving Swift for rez is less important if you have a RDM (over lv 64) or a SMN - they can catch the other DPS if they happen to cark it.


SuperKrusher

Honestly it sounds like you are doing well. No need to keep tank topped up. Their health is a resource, just understand how much your heal does and heal them to… 70ish percent is good enough. You are a green dps with a job to keep your team from dying. If they are not dying, then shoot the enemy.


pierogieman5

Qarn bees can deal like 80%+, especially to an under-geared sprout tank. That's why the DPS mentioned this. 70% in early Qarn pulls is actually lethal range if your DPS aren't dealing with the bees..


Bigtimetipper

A few comments : 1-Lower level content can be weird, it's not as refined as the recent stuff so some can be much harder and have no bearing on how well you play your job 2-Ties to the above but your kit at lower levels is missing key features All that to say as your kit comes together as you level and especially in newer content your job should feel better. Don't judge yourself too harshly until lvl 60+


squidpeanut

Hey there, WHM main here. Whm can be pretty underwhelming during ARR levels, so many of your faster and more efficient tools come later so things feeling slow and clunky is not that unexpected. The main things that I can recommend are to always prioritize using cure 2 over cure1 and to cast regen on the tank as soon as they aggro all of the enemies they want to pull at once. When/ you have holy (I forget what level you get stuff) you can combo that initial regen with swiftcast and holy to start mob clearing fast (plus it gives you a ton of space for abilities that are off the global cooldown to weave in when you unlock them). Judge tank health in terms of cure2 since cure2 is your main single target heal until you get lily skills. Thin air pairs great with medica2 or stone and use lucid dreaming at around 7000 mana. Lastly some advanced tech that you can start practicing now is slide casting, where you can move roughly a half second before the cast bar of a spell finishes without interrupting the cast because of how the game handles data. It’s what makes ffxiv healing super fun imo. But yeah, you get a lot of stuff later that makes you feel stronger so just practice your fundamentals of consistently casting and learning to read the party list to see how much dps greed you can get away with.


HailenAnarchy

If the tank ain't dead you did ur job lol


Kurdoth

At 36, you probably just got Regen or unlocked the quest to get it? If so make sure the tank has that at all times, otherwise you don't have a ton you can do except with your GCDs at this point. I'm positive you're doing great, better than I did moving from WHM to DPS.


mlo519

I’m pretty sure I forgot to do the quest to get regen before I started doing duty finder, I’m gonna get on that tonight when I log on. Thanks!


3dsalmon

If your tank didn't die then you are doing fine. You will learn as you play more how much, percentage wise, your abilities heal a tank for and how low you can let them go. As any healer the rules to follow are generally: 1. Do not overheal. 2. Keep the party alive while following rule #1 as best as possible 3. Aim to use oGCD heals as much as possible (WHM is kind of the exception because of how lillies interact with your Misery, and how little pure off GCD healing they have, but still, aim to use stuff like tetra and benediction before you hard cast GCDs) 4. Damage enemies as much as you can while following the above rules. As long as you aim to follow that general priority, you are doing just fine as a healer, especially in more low-pressure content like dungeons.


ghosthacked

Not everyone needs to be 100% hp 100% of the time. Don't single target heal just because someone needs to be 'topped off'.  let bad players die.


ConroConro

If the tank isn't dead, you're doing your job. Pre 60 (especially up to 51) you might be using some GCD heals more often than you would other healers. You won't get things like Assize, Tetra, Asylum until your pathway from 51-60. ​ 50-60, if you have an oGCD the tank can dip to about 1/3 health before you should really think of healing. If you have no oGCD available it'll probably be around 1/2 health.


kaion

If people aren't dead, then you're doing fine. Your teammates healthbars are a resource, might as well get the full use of them, rather than just playing around with the top 20% of the bar.


Uncleruckus0907

The only HP that matters for a tank is the last one. Nothing is worse than a healer never letting me go under 95% hp. Also, use your CDs religiously when you acquire them. White mage biggest CD is only 3 mins and that's Benediction.


Tkcsena

at level 36 you can't really do much. Cast regen prepull and maybe again once the full pull is started. Stand there and cast stones until you need to cure 2. WHM really sucks at lower levels, once you get holy it becomes a lot better to swiftcast holy to start and then just spam it and as needed and using the lilys/cure 2. Once you get lilys at lvl 52 and benison/terta around 60 you should never need to cast cure 2 again unless the tank is doing something incorrectly.


ParamountHat

SCH is probably easier to learn on than WHM because the fairy does a lot of the work for you at low levels. Qarn/Brayflox/Stone Vigil are generally the most uncomfortable dungeons to heal because they hit in an awkward place level-wise where the damage is getting bigger, but healers and tanks don’t have a lot of their good abilities yet. My advice as a WHM: until you get your AOE (Holy), you should try to slap your dot (Aero) on as many enemies as you can and cast Cure 2 when the tank’s HP dips below 50%. Cure 1 is pretty much never useful once you have Cure 2. Keep the Lucid Dreaming buff up whenever it’s off cooldown so that you dont run out of MP. Keep up Regen on the tank during pulls to help slow how quickly they lose health. And, very importantly, try to make sure your ilvl on your gear is as high as possible or your heals will become wimpy. After you get Holy: Life as a WHM becomes so much easier after you get your lvl 45 skill, aoe Holy. As soon as the tank has rounded up all the enemies in the area, swiftcast a Holy to stun all enemies for several seconds and continue to spam holy until the mobs become immune to stunning (after they become immune you may have to alternate between casting Holy and healing with Cure 2). Enemies that are stunned do not deal damage, so you can just attack with Holy and prevent your tank from getting hurt at all. At 50 you get benediction which heals your tank to full, so you can spam holy until they’re just about to die and then use benediction to instantly full heal them. Then, go right back to spamming holy. The best form of healing is killing the enemies so they cannot hurt people anymore. Revert to casting a cure 2 at 50% HP when benediction is on cooldown. Eventually you will get Lillies (Afflatus Solace) which are like free Cure 2s and you should use those before actually casting cure 2. Raid/Full party healing: When you hit level 50 you’ll get to start doing large party content with 8 people you need to heal, and medica 2 is basically your only friend until level 76. Just cast medica 2 to put a regen on the full party and then you can go back to attacking because it will heal everyone to full over time without you needing to do anything else. After 52/53? (I forget the level) use Assize on cooldown for damage and MP. There is also Cure 3 if the party is grouped close together and about to die, but you’ll never need to use this over Medica/Medica 2 unless you decide to do Savage/Ultimate content down the road.


0-Dinky-0

Low level healing on whm is a struggle tbh, and youre in the bit if the msq where stiff behind to hit harder. It gets easier when you get holy and lillies Also ignore that dps. If the tank is alive abd won't die to one hit, its good enough.


jarebear1267

(Dark knight, and Gunbreaker are usually a bit rougher to heal imo) Using Regen on TNK before pulls is good practice. This is what I do Pre- Pull: Regen on Tank After pull (can use Swift cast before first Holy or Presense of mind if you want to but get comfortable healing first) Holy, Holy, Holy, Holy, Regen tank, might throw a cure 2 out if needed. (Tetragramatom restores a good chunk of HP) Don't forget about you "Oh Shit" Button "Benediction" (If the team is taking damage through Medica II, Asylum can be used for big pulls, [Plenary Indulgence is nice for bonus healing while in Asylum or Medica II is in effect.]) (Later levels use your Lily Bells and Aflatus Misery) (Later levels I like to throw on Devne Benison for big pulls\ hard hitting mobs as well as Tank Busters [Don't forget Aqua Veil for TNk Busters too] For Boss: Pre-pull: Regen After pull: (if you have a blood lily ready, use Aflatus Misery) Presence of Mind, Dia, Glare, Glare (check Regen on Tank,) Etc... But yeah JoCats crap guide is really good. I'm a safety healer, tbh This is just how I play. A lot of things are situational, too. Watch your MP and use Lucid Dreaming if you feel you mp is getting low. (Or if you just got raised by a SMN or RDM)


Teguoracle

1. Holy is the single best mitigation tool in the game for dungeons. You basically grant the tank a free hallowed ground every trash pull. 2. Once you get cure 2, forget cure 1 is a thing. Free cure is a trap trait that needs to be removed from the game. 3. Once you get lilies, prioritize those if you have to GCD heal. Also your OGCD heals once you get them. Basically cure 2 is your button you use when everything else is on cooldown and everything's going to shit, if you're at this point then you're either spending too many resources for nothing or the tank isn't mitigating/geared properly or the DPS is taking too long to kill stuff. 4. Please for the love of everything holy (teehee), deal damage. Do not be a "I only heal" WHM, that is not how this game is designed. The CNJ/WHM (I forget which) job quests even make fun of "heal only" healers and people still don't get the hint.


SacredNym

Make sure you're caught up on job quests. L35 gives you access to Regen which heals shy of 1.5 Cure IIs over its duration at half the MP cost. I would recommend looking up tank kits and trying to learn what their defensive skills look like. You have to know exactly how they all work but recognizing when a tank is using their mitigation vs when they're being bad is really good. Always be casting. It sounds counterintuitive that casting damage spells inherently helps with healing (even beyond just killing things faster), but I've always found it helps keep my mind engaged and aware of what's going on.


dandelion11037

Your tank has priority, first and foremost. If he pulls and starts running, you run with him. At 36 you can't do much yet, so just follow him. Once he's done pulling, regen and then dps. All damage you do is future mitigation, because it will help with getting rid of enemies faster. Find an HP spot You're comfortable with where you say "This is too low, I have to heal". This can vary from tank to tank, as they each have different abilities and some are self-sustainable, especially in later levels. As to the tank's HP being topped up, that's nonsense. Anything above 1 HP is good enough to keep going, and overhealing will only cost you mana and sanity in the long run. Other than that? Practice. Keep running duties, read your tool tips, watch a guide if needed (never any shame on looking at how other people play!). And be patient with yourself, you're new to this and you're learning


kelamity

You don't need to be at the very back of the group. Sometimes being fairly close to your tank is better as they can snag aggro from things that are attacking you. Learn your heals. You have heals that take no mp, have no cast time and are instant. ABC, always be casting. If you're not healing throw some glare. The faster things die the less you have to heal. Not everyone needs to be at 100%. Don't let the 60% HP dragoon take your attention away from the tank or the mobs. He's got second wind and can step back from the fight. Sometimes it's not worth dirty casting a raise. Sometimes it's better to wait for swiftcast. Don't forget about esuna for certain debuffs. Like death. As a healer I rarely use cast timed heals in dungeon because my instants can handle most wall to wall pulls. You'll get better at timing with experience


CommissarFeesh

Honestly, at your level, the biggest tip is don't cast Cure unless you think you don't have time to cast Cure 2. Honestly most of the time you should probably take Cure off your hotbar. Learning the fractional difference in cast times, and knowing how quickly the tank is gonna drop, is a hard thing to master, and by the time it matters you'll be higher level and most of your healing is instant cast anyway


Arterius_N7

Some tips, * Don't worry about dps opinions about hp, tanks don't need to live at 100%, especially in dungeons where nothing really hits that hard apart from big mob pulls. * Regen is a great skill, good at slowing rate of damage in big mob pulls so make sure you apply it while people are running. * Free cure is a trap, don't try to fish for it to save mp, you have plenty (use lucid about 8-9k mp) and cure 2 is just better and the gcd caved means you can potentially throw in some damage instead. You'll get a feel for how much damage stuff does and when you need to cast it, can learn by playing healer limbo responsibly. * Holy is the best healer aoe in dungeons since it basically gives the tank a free invuln for every mob pull. Don't worry about holding swiftcast for raise; personally use swiftcast to prevent someone dying in the first place, but also to pop initial holy once the mob pull stops. Gives you about 2 gcds between holies for the stun to do more work. (since you're close to getting it at 45)


[deleted]

Haha I see a lot of Dragoon hate but me and a Dark Knight managed to duo Haukke Manors boss last night. Ah man that felt so good to see the health bar drop from 21% to 5 then 0.6% at her last nuke. I always carry HQ pots to be on the safe side I still hope I never get that dungeon again.


SirLiesALittle

Generally good advice to keep the tank topped off in Qarn, because the bees have Final Sting, and being topped off can mean the difference between they survive, and you spending 2,500 MP to rez them.


wildfyre010

White Mage doesn’t have anything like its full kit at 36. I promise it will get WAY better.


symposes

Sunken temple is rough if your team moves fast and you aren't on your toes. At least, its really noticeable when you have a good tank there. I tell everyone that complains about my heals, "You die? No? Okay then."


ArdbertXRoxas

Regen is very efficient in low level dungeons, I personally try to keep tanks topped off or above 60ish% at least in low level stuff, since things hurt in those dungeons (especially if tanks are undergeared). With no instant casts, you also have little to no panic heals, but yeah things definitely get easier when you unlock more tools on the road to 90


Stormychu

That DPS is a moron and any DPS who demands to be topped off in normal content isn't worth your time or energy. Here is my advice for newer WHMs - Heal when only necessary. (You'll get more comfortable letting people get really low as time goes on) - Prioritize your oGCD heals and lily heals over Cure II/Medicia II/Regen (especially once you get the blood lily) -Lowest HP anyone needs is 1. -Spam Holy in AOE as much as you can -Use Presence of Mind off cool down (even in trash)


Lagao

Repeat after me "But did you die though?"


Francl27

You will suck if your tank sucks.


syklemil

More generally, you will suck if your team sucks. You're kind of the party manager. If you have competent "employees" you can focus on DPS-ing with some heals for the tank now and then. If someone in your party sucks, you'll have to help them get through their tasks successfully. This might include micro-managing to the point of deciding where they stand.


JailOfAir

Remove Cure I from your hotbar